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Anonymous
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Anonymous
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Anonymous
@Anonymous: actually they kind of can because they dont have to conform to the linear storylines and the horribly put together online maps that always end up the same. i dont want to get involved, i think you guys should stop fighting about this, but just wanted to say this was true
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Anonymous
@Anonymous: also the stupid set up of the players and their weapons, and the weapons themselves
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Anonymous
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@Anonymous: I nearly had a heart attack and I haven't even faced any danger with the monsters yet.
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@remeranAuthor: I remember playing the first Silent Hill when I was 12 or 13 and at first I had to turn off the playstation right as soon as I got to the alleyway where the first monster is at. Then I turned it back on and played it anyway. After a while, I figured that it actually wasn't so bad and it felt like an accomplishment that I was able to conquer such fears. Silent Hill 2? I actually thought it was pretty laughable. Eternal Darkness was actually pretty scary at times and whenever I try Amnesia, I'm reminded of Eternal Darkness a little because of the "sanity meter", but honestly, it always felt like a matter of adjusting/adapting. At first it's scary, but after a while, it's like you're on top of the world.
Not with Amnesia.
It only gets scarier and scarier the more I play. -
Anonymous
@Anonymous: Alright then, I have a dare.
Pitch me the best video game ever made, hands down.
My guesses:
- Impossible to program by today's standards
- Is an FPS/RTS
- Has a REALISTIC space or war setting
- Copies another game, but adds one feature, doesn't improve any other mechanics
- Tons of gore/blood
- More towards "immersion", less towards actual "story"
- Was thought up completely on the spot and/or every other word in the pitch is a swear. -
Anonymous
@Anonymous: This conversation has been had a billion times on /v/ already and they have come up with ideas that don't fit into your little way of thinking. But you don't really want actual game discussion do you? Fehgate pls go.




